InstaTech Release

A while ago, I released “version 1” of InstaTech. I’m still debating whether I want to make a serious marketing effort just yet, or at all. So, while I’m on the fence about that, I figured I’d at least start sharing and mentioning it.

InstaTech is a suite of tools for providing IT support. It has a remote control application, live chat support, and workstation management bundled together. The website is at https://instatech.org, which is also available from the Projects menu above. On the Downloads page, there are prebuilt clients that are ready-to-use and are completely free for personal use.

The remote control app requires a server to connect the client app and the viewer, which is web-based. Using a server to relay the connections is how it’s able to traverse NATs and firewalls without any port forwarding. The clients on the Downloads page use a server that I’m hosting, but for business use, customers will need their own server.

The Package Builder will allow you to create your own server install package that has the client applications included. Try it out on your own IIS server!

Oh, and there will also be a huge update coming to Game Cloud soon. ūüôā

Beta Release of Game Cloud

Good evening, everyone!

I’m incredibly excited to share with you all that I finally have a beta release available for my latest application: Game Cloud! Please share this with all your nerdy/gamer friends. ūüôā I need beta testers and lots of feedback before the final release, and any additional word-of-mouth exposure would be super helpful. Head over to the downloads page to grab the portable exe.

So what is Game Cloud, you ask? Well, allow me to tell you! It’s a cloud-based storage app specifically designed for PC games. Anyone who plays games through Steam should be familiar with the concept, which they call Steam Cloud. It syncs your saved games automatically, so you can play a game on one computer and pick up where you left off on another. Game Cloud does the same thing, only it can be used for any game, not just supported Steam games.

This project has been a much larger undertaking than I had originally anticipated, but the results have been totally worth it. It’s fully functioning and ready to use. I just need to add some finishing touches, get feedback from actual users, and continue testing a little more thoroughly to make sure all the bugs have been worked out.

So please share this with your friends! I’m excited to hear what other gamers think about it and see how well it holds up to real-world use.

Thanks and goodnight!

Photo Manager’s Official Release

I’ve released the official 1.0 version of Photo Manager. I’m considering it now to be out of beta! Woohoo! The Backup tab has been removed from the Advanced mode since I don’t think the feature would be very useful. The Clean Up Duplicates feature is completed.

I made some changes to the website as well. I took down the Source and Subscribe links since they weren’t being used much. The mailing list thing was kind of overkill anyway. I’ve moved my source control from Bitbucket to Visual Studio Online, and I started using Team Foundation instead of Git. And boy, do I love it! I’m not sure if I’ll make my repos public again, though.

Now that all my desktop apps are in general release, I’m going to focus on mobile apps for Windows and Windows Phone. I still have other ideas for desktop apps, and I’m sure I’ll get around to them some day. I’ll be posting updates when I have something available on the Windows Store!

A Better Clipboard Version 1.2

Quick update.¬† Version 1.2 of A Better Clipboard is now available.¬† It has a new \”Dock Window\” feature that will send the window to a small square in the corner of the screen that can be clicked to expand it.¬† It’s always on top of other windows and can be quickly collapsed to the corner again, making it easier to keep open while working in various other applications.

It also has the new fade-in effect I’ve been adding to the splash screens, and you can now click to close it immediately.

Updates!

Lots of updates in the past week!¬†¬†I posted new versions of IFFY and EFF.¬† They both include¬†the ability¬†to check for updates now.¬† Since the Standard¬†\”installable\” version does this automatically, it’s geared more for the portable versions.¬† IFFY has an advanced mode too¬†(skips the basic questions), and both have been refined a little and various bugs removed.

There’s also a brand new application called A Better Clipboard!¬† It’s my first WPF application, and it’s designed to be a snippet manager.¬† It can also be used to store any other kinds of templates too, such as emails or other documents, since it keeps all text formatting and images.¬† It even stores \”undo\” information, so you can undo changes even after saving, closing, and reopening it.

The updates haven’t been reflected on Download.com yet, but they should soon.¬† ABC has also been submitted as well¬†and is pending.

Hope everyone made it to the new year in one piece!

New Features Added to Photo Manager

Photo Manager version 0.9.5.3 is out, and it comes with a couple new features!  The most exciting addition, in my opinion, is the Group by Event feature.  This will let you easily group pictures by event and move them into their own folder.  Events are determined by the length of time between when one picture was taken and the next/previous.  You specify a time span, and any groups of pictures that have no gaps larger than that span will be shown to you with the option of grouping some or all of them.

While my wife was testing it out tonight, she made some really awesome suggestions for ways to improve the UI and functionality, so expect to see some refining in future updates.

Other additions include a \”Check for Updates\” command in the Help menu (geared toward the portable version) and an improved transition between the Basic and Advanced modes.¬† Previously, it required a restart of the application, which would cause problems if using the portable version, and you hadn’t unblocked the file.

In addition to planned updates for Photo Manager, IFFY, and EFF, I also have another application that I’ll be releasing soon.¬† This new program is the first WPF app I’ve made (versus Windows Forms), so I’m pretty excited about it.¬† I learned a lot while making it.¬† ūüôā

I think that’s about it for updates.¬† Well, except for the fact that I’m posting from my brand new laptop that I got for Christmas!¬† Thanks, honey!¬† <3¬† Hopefully everyone had a good Christmas and will have a safe New Year’s!

Photo Manager Version 0.9.1.1 Released

Photo Manager version 0.9.1.1 is up for download! The most notable change is the addition of the \”Fix Dates\” feature in the Advanced interface. Allow me to explain its purpose…

If the date setting on a digital camera is incorrect, all the pictures it takes will have an inaccurate timestamp. There’s no way to tell (electronically speaking) that the picture was not in fact taken on that incorrect date. The only way to know would be because you took the picture and you remember when it was. But after a handful of years, will you still remember?

That’s where this feature comes in. You point it at a folder, and it loads all pictures into a spreadsheet-type window. On the left, you see the file name, the camera that took the picture (extracted from metadata), and when it was supposedly taken. If the date’s wrong, you can select the actual date from a calendar, and it will fix the date for you in the metadata. It will also prompt you if you want to fix other pictures automatically that were taken by the same camera. It won’t use the exact date you picked, but instead compute the number of days that the camera’s date is off by and apply that difference to all the pictures.

The code I used to write the metadata was a bit tricky, and it was difficult to find good references online, so I’ll share a snippet here. I think I’ll do a full discussion on this in another post.

IFFY (I’ll Find Files for You) and Translucent PE are finished and will be up for download soon. I’ll explain those later.

Also, I’m using this new blogging system called Chyrp, which I’m really loving. Feel free to register or leave comments!